Portrait-first interaction
The Remix project targets mobile portrait play with touch input.
Games Selected work
A neon-styled mobile flying getaway with touch controls, escalating pursuit, and a vivid skyline identity.

The project
A quick-session flying getaway across a neon skyline. Built for portrait play and touch input, Vice Run puts a bird in flight through blockades and an escalating police pursuit. Build a combo, collect cash, and outrun the heat while the canvas game field and pursuit interface keep the action moving.
Design & development
The Remix project targets mobile portrait play with touch input.
A canvas-based game field supports the skyline getaway and its responsive interface.
Heat, combo, and pursuit indicators keep the evolving getaway readable during play.
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